Changelog
A running log of notable changes to Cleaver Duel, newest first.
October 2026: mobile play
- The game is now playable on phones and tablets with tap-to-move and on-screen Q, F, D and S buttons.
- Cleaver and Blink use a two-tap aim: arm the ability, then tap the arena.
- Phone and desktop players can share a room.
- Play vs bot is now the first button in the lobby, and the guides link to
/#practiceto start a practice match instantly. - New guides: abilities, strategy, sudden death, netcode and mobile play, with screenshots.
- Corrected the Blink range in the written guides to 350 units.
Earlier in October 2026
- Five-letter room codes instead of four, for a much larger code space.
- Invite-link arrivals now see a welcome card and a ready button, so the countdown never starts while you are still reading.
- A denied-press click when you press an ability that is not ready.
- Flash (Blink) pressed during the cleaver wind-up is queued and fires as soon as the wind-up ends.
- Thrown cleavers leave a fading coloured trail.
- The mid-wall shards of sudden death now fade out over about six seconds.
- Rebindable hotkeys, new sound effects, and a visual overhaul.
- Smoother remote-player movement, a shorter Blink, and a wind-up telegraph.
- Netcode fixes for sudden-death prediction, cleaver interpolation and rematch sync.
Launch
- Host-authoritative peer-to-peer duel with client prediction, signaling on a Cloudflare Worker, and spectators.
- Seven lives of 100 HP, a 3-second cleaver cooldown, Haste, Blink and sudden death.
Have feedback or found a bug? Get in touch.